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Old Jan 08, 2006, 07:39 PM // 19:39   #1
Furnace Stoker
 
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Default Ideas for Ritualist

Quote:
The Ritualist
A dark, savage priest; mix between ranger, necromancer and monk.
Primary attribute increases the durability of the ritualist's spirits and other creatures, such as ranger pets.
Attribute skills include direct-damage spell line, immobile spirit creatures, and healing.
Sample skill list: Essence Strike, Pain, Spirit Burn, Channeled Stroke, Shelter, Flesh of my Spirit. (complete description in magazine)
Here is a link for better information...
http://forums.gwonline.net/showthrea...3&page=1&pp=10

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So now that the Ritualist is confirmed with good detail about it. I guess it is a solution to our Summoner needs? Actually, I saw a concept class done by someone with similar concept of summoning "Avatars" and bind them to other before too...

So, basing off this, post your suggestion on what more can be added to the Ritualist (skills, weapons, armor, etc)
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Old Jan 08, 2006, 07:54 PM // 19:54   #2
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why change it to druid? ritualist sounds cool

what sort of armour level will it have anyway? i'd imagine it'll be same amount as casters..but not sure
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Old Jan 08, 2006, 08:42 PM // 20:42   #3
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somebody think a Ri/Ra using pet would do well ? yust speculation
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Old Jan 08, 2006, 08:47 PM // 20:47   #4
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well the ritualist is like a dark priest/necro/ranger, so I expect it would do a ton of damage with a pet to help.

Its like a shaman in WoW, except its probably cooler (judging upon the name and the blind-folded decription of its appearance.

wonder what type of weapons they'll give him.

Last edited by Dentenko; Jan 08, 2006 at 08:53 PM // 20:53..
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Old Jan 09, 2006, 06:02 AM // 06:02   #5
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Hmm, Im thinking thinking ritual skills with preemptive qualities

Skills that are similar to Reversal of Fortune mechanics

for exampel
ward off poison
Ritual. For 8 seconds, the next time target ally would become poisoned, that ally deals poison damage on his next physical attack instead.

ward off undeads
Ritual circle. For 20 seconds, undeads entering the ritual circle are struck with burning (and flee)
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Old Jan 09, 2006, 08:35 AM // 08:35   #6
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i think that ritualist was the necessity of balancing the over power of some existing professions than others..and the ritualist will make ppl fear him as one of players in PVP u can't underestimate his skills.
may be he can balance the IWAY methods of boring playing to its side and create new methods of playing PVP after CH 2 being release.
i think combination of Ri/Me or Ri/N will make him so dangerouse
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Old Jan 09, 2006, 08:43 AM // 08:43   #7
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I really really want pictures...
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Old Jan 09, 2006, 11:17 AM // 11:17   #8
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I think running a n/ri or ri/n would be really fun spamming minions, fiends and fighting spirits - probably basic but really fun, and might make for a 'summoner' type feel.
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Old Jan 09, 2006, 01:26 PM // 13:26   #9
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this is quite freaky, but the day before the ritualist was announced, i was fooling around outside Temple of Ages with my monk while I rearranged my interface.
i rarely get close enough to a monster to admire the model, however on this one occasion i did - and i saw that the Damned Cleric is blindfolded.

imagine my shock when, the next day, i read about the new class being blindfolded!

the cleric model looks nice, too, so have a quick look if you're desperate for blindfolded madness. i'm now gonna go find some white mantle ritualists, and have a snoop around
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Old Jan 10, 2006, 01:20 AM // 01:20   #10
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Dang ActionJack you beat me to making a thread. anyways if anyone else has any ideas on the assassin profession those go here http://www.guildwarsguru.com/forum/s...ad.php?t=80738

I like the fact that it can heal allys now monks aren't the only ones who can heal altough were going to starting seeing "NEED A HEALING RITUALIST OR MONK FOR GROUP!!!" in C2.

I would like to see a skill like:

Absorbtion Spirt

You summon a lvl X-X spirt. 25%? of damage is redirected to this spirt from party members in the area. This spirt dies after X-X seconds.
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Old Jan 10, 2006, 04:25 AM // 04:25   #11
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Bump:
15e|1c|5r: You walk into a bar. Knock your self down.

Anyway.. I like Roupe's idea. I was hoping there would be more summon type of skill (summon a minion like spirit,but with out the dead body, that last for few seconds that fight like a pet, and have really low health) Or something like Shaman King, where you can possess your self with differnt spirit for differnt attacks.

And I will quote my self with this line of skill I wrote before for a Psion type of class.. but could be modify to fit that of Ritualist... just change crystal to differnt sprit and such... Maybe it will be an inspiration to other

Quote:
Let me see if I can contribute something creative into it. How about a line of skills associate with Psi Crystal? As a charger/combo-type of skill, first you create Psi Crystals (several differnt type) and you use a combo skill to utilize that for differnt purpose. The crystal will be in Small, Norm, and Large size (which will effect its effect) and be in Floating Stationary, Floating Following, and Grounded Stationary (sticking out of ground).

Skill Examples: (for Crystal Generation)

Generate Star Dust Crystal
5e | 1c | 5r
Generate 1 Small size floating crystal is stationary. This Crystal will last for 10-20 seconds if not used.

Generate Star Crystal
5e | 1c | 20r
Generate 3 Small size floating crystal that will follow you. This Crystal will last for 20-30 seconds if not used.

Generate Lunar Crystal
5e | 1c | 30r
Generate 1 Norm size floating crystal that will follow you. Crystal will last for 20-30 seconds if not used.

Generate Earth Crystal
5e | 2c | 30r
Generate 1 Large size grounded crystal. Crystal will last for 40-50 seconds if not used.

Generate Venus Crystal
5e | 1c | 30r
Generate 1 Norm size floating crystal that is stationary.

Generate Solar Crystal [elit]
10e | 1c | 30r
Generate 1 Large size floating crystal is stationary.

Follow up skills:

Shatter Crystal
10e | 1c | 20r
Explode all near by Crystal. Each crystal will do X damage to all nearby foe.

Shooting Star
10e | 1c | 10r
All Nearby Floating Crystal will fly toward target, dealing X damage.

Trailing Star
10e | 1c | 10r
All Nearby Floating Crystal will fly and orbit around target for T duration.

Healing Crystal
10e | 2c | 45r
Each near by Crystal will heal friendly for X HP regen for T seconds. Crsytal shatter upon duration.

Orbiting Defense
10e | 2c | 45r
All Nearby Floating Crystal will Follow and Orbit around you for T seconds, dealing X damage to all nearby foe that come within close range. Crsytal shatter upon duration.

Shielding Defense
10e | 2c | 45r
All Nearby Crystal will provide +X AL to nearby Friendlies for T seconds, Crsytal shatter upon duration.

The Crystals can be use more than once. That means you could do the Healing Crystal, and before its duration runs out, do the Shatter Crystal. (but can not follow it up with another that would have duration, like Healing than Shielding) The Effect of the skill will be depended on the Crystal's size. So the damage of a Shooting Star with a small Crystal will be less than with a large crystal. Crystal's, like Ranger's sprit, have its own "HP" (very few, maybe like 30), thus can be targeted and destory by other. Note that some follow up skills will only effect the Floating type, while some will effect All type.

Now you could dom some interesting combos with those. You could build up a field of Crystals by taking several crystal generation skill with you at once, use Sheilding when lured enemy into it, and Shatter them at right time for both defense and damage. Other fun combo would be generating 3 or 4 or more, and use shooting star for great range damage, or trailing follow by shattering for good hurting.
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